Controls · Keyboard · Mouse · Touch

Get comfortable. The city can wait.

Use this guide while you find your way around. The same places can be explored with a keyboard and mouse or a touchscreen; choose the controls that suit your device. Story play needs an account via Play / Enter.

Controls & panels

Keyboard and mouse

  • Move — W A S D or arrow keys.
  • Walk (path) — double-click empty floor. A path line appears; your character walks there. Single-click empty floor clears a path — it does not start a walk.
  • Interact — click a person, door, terminal, or prop (walks over if needed). Or press E / Enter for the nearest interactable.
  • Jump — Space.
  • Hold-walk — hold left + right mouse buttons and drag toward a point (desktop).
  • Pan camera — right-drag on the world.
  • Zoom — HUD + / −, keyboard = / − (or numpad), or mouse wheel.
  • Places — M or the Places HUD button (Connections, Floor Plan, Directory).
  • Inventory — P or the Inventory HUD button.
  • Account — Account HUD button (login, Appearance, profile).

On phone, tablet, and touchscreens

On touchscreens and coarse pointers these work:

  • Tap an interactable to use it (or walk toward it).
  • Double-tap empty floor to pathfind-walk.
  • Long-press for an alternate inspect when something is under your finger.
  • Pinch with two fingers to zoom.
  • On narrow / coarse-pointer layouts, panels may open as bottom sheets instead of floating windows.

This is a browser game. We do not claim a dedicated iOS or Android app — use a current mobile browser if you play on a phone or tablet.

Places

Open with M or the Places HUD control. Tabs:

  • Connections — where you can go from your current room.
  • Floor Plan — surrounding layout (Lobby / Fabrication vs Residences).
  • Directory — named destinations for the current area.

Help on the Places window opens this section in a new tab and leaves you where you are in the world.

Inventory

Open with P or the Inventory HUD control. Inside:

  • Wallet strip at the top.
  • Tools and Pack category tabs (bags live under Pack).
  • Select an item for its detail view.

Mail

In-game mail is a HUD panel (not a separate website inbox). When you have unread mail, a small ✉ badge appears near your mood / mini-avatar meters — tap or click it to open the Mail terminal. You can also open Mail from in-world mail terminals when you find them.

Signed-in players see mail for their handle. Play needs an account — guests are sent to sign up or log in first.

Account & Appearance

The Account HUD button opens your Account panel: sign in / sign out, player sheet, and Appearance (skin, hair, clothes, shoes). Appearance also lives under Create Character on the website when you make a look before Enter.

Your Arcology Project account at arcologyproject.com/account/ — one login for website and play.

Need help with a glitch? Use in-game Report a problem (Settings or Account) while signed in.

Accessibility

If your device has Reduce Motion enabled, the game can reduce decorative movement. Choose a graphics preset (High / Medium / Low) under in-game Settings.

Report a problem

Signed-in players can open Report a problem from in-game Settings or Account. You write a short note, inspect a technical capsule (build version, world route, room, floor, mode, browser, recent non-sensitive error codes), optionally Copy technical details, then submit. The game also freezes a short recent-event log (room changes, failed requests, mode changes) so staff can diagnose later — not passwords, tokens, email, or private mail/chat.

Website account help: arcologyproject.com/account/ (Player Support tickets). Abuse / legal reports: Report a Problem and Appeal.