Wiki · Building parts
Wiki Building · decorating · finishes
A lamp, a workbench, a familiar floor, a plant by the window: small choices give a space its character. Learn the tools available to you before you begin changing a room. Scale notes live in Rooms, floors & maps; behavior under Game systems.
The exterior shell keeps the same block perimeter on every Floor of a room. Inside that outline you place interior walls, barriers, and wall quarters on the block grid.
Finish parts dress the shell without changing the footprint. They also feed living-quality mood when you are standing in the room.
Furniture and props — benches, beds, desks, planters, consoles, crates, and the wider catalog — sit on the floor grid as placeables. They are Design-mode objects, not Pack tools.
Some catalog entries are labeled by room purpose so finishes and furniture land in sensible places. Those labels are guidance, not a hard build rule.
Tech catalog kiosks sit on the floor like furniture but open a shop flow when you approach them. Odelo's is the first food vendor placeable — buy Arco Pop, Arco Cakes, or Arco Bites with silver, then Use from Pack to restore HP to max (item consumed).
Place Odelo's from Design → Catalog → Tech → Kiosks. Directory and other wall kiosks remain separate from shop vendors.
The wrench channel can dismantle some placed parts into Pack scrap. In public watched rooms, facility security may fire a laser (SFX, singe, smoke, HP drain). Own apartments are safe. Full vitals and security notes live under Systems · Harvest; tool vocabulary under Items & inventory.