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Systems

How Concordia / Section 0 behaves for players — vitals, security, vertical travel, Design placement, accounts, and the website boards that connect to play on arco.host.

Mood & health

Mood sits in the HUD attribute stack and drifts with how livable a room feels — floor overlays, comfort furniture, and wall cladding all feed living quality. The mood bar is a soft read of the space you are in, not a combat meter.

Health stacks under mood as segmented hit points (max 100). A security laser zap drains 10% of max HP with singe and smoke feedback. At 0 HP you take a soft stun — movement and jump are gated until you recover. Stamina and magic are not in the live HUD yet.

Harvest / security

The wrench harvest channel can dismantle some placed parts into Pack scrap (see Building parts and Items). In public watched rooms, facility security may interrupt harvest with a laser — SFX, singe, smoke, and HP drain. Your own apartments are safe for harvest.

If a harvest action leaves you stuck, play offers an unstuck restore path so you can clear the lock and keep walking.

Windows · day / night

Exterior windows follow a local-clock day phase — dawn, day, dusk, and night. Glass tint and inward light spill shift with the phase so rooms feel different across the day. Party-wall and interior windows stay pale glass; they do not run the exterior day cycle.

Day phase is driven from the client’s local clock. A shared world-clock timezone lock is not required for play today.

Elevators

Elevators are a spatial room type: a cab URL linked by flush-abut doors to landings on each Floor they serve. Soft cab occupancy (about four peers) shows “Cab busy — waiting…” and retries boarding when space opens.

While a car is in transit, boarding and keypad re-clicks wait with an in-transit toast instead of fighting the moving cab. Use elevators for vertical travel between stacked floors on the same land.

Floors & stairwells

Floor is the player-facing height label — Floor 1 is ground. On multi-floor land, the active-floor switcher (▲▼ or ?z=) moves you between stacked floors that share the room’s exterior shell perimeter.

Stairwells are a Place-new kit that links floors spatially when you want a walkable vertical path instead of (or in addition to) an elevator. Multifloor shells keep play on a single land URL while Floors stack above the same footprint — see the Spatial glossary.

Ceiling fixtures

In Design / World Builder, the Master panel Ceiling contour paints the room white with a fixture grid so you can aim at the ceiling. Fixture chips — Overhead, Pendant, Flush, and Sconce — arm a placement ghost; click the ceiling tile to place.

Esc or right-click cancels the ghost. Ceiling fixtures are placeables in Design mode, not Pack tools — catalog notes live under Building parts.

Micro-avatar

A micro-avatar is a tiny front-walker portrait captured from your active character. Successful uploads attach to that character and show on Account and your public /@handle profile beside the larger directory photo.

If you are offline or an upload fails, the capture queues locally and retries when you are back online. Profile photo and micro-avatar are separate images.

Presence & accounts

One shared player database spans the game on arco.host and this brand shell on arcologyproject.com. Prefer one login account with multiple in-game characters — roster of up to three characters under Account / Enter.

Play uses a single-presence session soft-lock: one active play session per account keeps characters from being driven from two places at once. Log in from the site nav or Enter, then open Story or a sandbox world on arco.host.

Real Estate & Yellow Pages

In-game list for sale can opt in to publish a unit on the website Real Estate board. Listing is never an automatic dump of every apartment — owners choose what appears publicly.

Yellow Pages is the themed business directory (shops, services, food, workshops, facility). Cards and Visit links hand you into play rooms on arco.host after sign-in. Player shops expand as owners publish listings.

Room document meta

When you enter a room, play may set the browser document.title and meta description from the apartment or room name, door-sign bio, or a type default. That keeps tabs readable when you wander Concordia.

Room meta does not change robots directives — interactive play shells stay noindex. The public wiki and brand pages on this domain remain the indexed reference.

Deeper per-system articles — coming as play surfaces stabilize