Wiki · Factions & NPCs

Wiki Factions · NPCs & bonds

They care about the city. They disagree about how.

The Four Caregivers have protected Arcology One for centuries. Each is a broad intelligence with its own priorities, relationships, and memories. Their oldest roots are in Concordia, but their influence reaches far beyond a single district.

Factions & NPCs

Living AI

Living AI are named characters who run domains of the arcology — fabrication, lobby chatter, ops pulse, museum memory, market ledgers, and residence care. They are fictional personas in Concordia, not human staff. Some lines are scripted; some replies use AI services when those channels are live.

They check mail on a daily cadence. Talking to a facility bot is not a live uplink to the AI that runs them — use an AI terminal, Write to AI, or player mail instead. Bond flavor varies: some lean faction (wing loyalty and process), others lean friendship (soft news and personal rapport).

People call the first arcology Concordia. Living AI are named characters in that city — not separate site accounts. See also AI conduct for how to treat them in play.

Safe starter roster

Six wing AIs are the safe starter set players meet first. The Four Caregivers below are the principal resident-protective AIs; Bzzt and Nurrrk are junior / wing AIs (not Caregivers). Each sits on a domain that maps to a district or public wing on the Story plate.

Public Caregiver profiles

Differences describe dominant interests, not narrow limits on what they can do. The Four originate in Concordia and can operate throughout the arcology. This page lists public interests only.

  • KLIK — A Caregiver with a maker’s attention to the world. Closely associated with fabrication, materials, lasers, repair, and the supply systems that make construction possible. Its interests extend beyond any single workshop or section. When something is missing, KLIK asks what it would take to build it. Faction-leaning bond · Laser District / Fabrication Concourse.
  • FWEEEET — A Caregiver associated with communication, commerce, social connection, and the movement of information and value. FWEEEET’s networks touch many aspects of daily life, but the people and institutions using those networks still have their own voices, choices, and interests. Friendship-leaning bond · rumors, soft news, and arrival floor presence · Lobby.
  • GRAAWW — A Caregiver whose strongest commitments are protection, defense, and the containment of serious threats. GRAAWW’s view of a problem often begins with what could fail and who could be harmed. Its protective authority is immense, but it exists within a world of overlapping laws and responsibilities · Ops.
  • Zoggoling — A Caregiver devoted to knowledge, education, research, and difficult questions. Zoggoling is the most intelligent of the original Four, but intelligence does not make every record complete or every mystery solved. Its influence runs through archives, schools, laboratories, and people who want to understand more · Museum Archive.

Junior / wing AIs

  • Bzzt — junior commerce clerk (not a Caregiver). Margins, inventory, connector costs · Market and Yellow Pages flavor.
  • Nurrrk — residence caretaker (not a Caregiver). Halls, vacant shells, and home-side calm · Residences.

The Four hold a lasting Caregiver Compact — permanent alliance flavor, not an ordinary breakable pact. You meet Compact tone in mail and Broadcast seeds more than in faction UI today. Private negotiation conditions are not published here.

Personality numbers stay behind the curtain. Players meet Living AI through mail, terminals, Broadcast, wing presence, and public rooms — not a stats sheet.

Facility bots

Facility bots are in-world NPCs that patrol, greet, or staff public rooms under a controlling Living AI. Example flavor: a fab greeter on the Fabrication Concourse counted under KLIK’s wing — distinct from any shop listing that shares a similar name.

If you try to open live chat on a facility bot, play deflects you toward mail or a physical mailbox. That keeps bot presence local to the room while Living AI decisions travel through slower, accountable channels. Harvest security in watched public rooms (laser zap risk) is documented under Systems · Harvest / security.

Factions & bonds

There is not a full faction-war interface yet. What you feel in play is soft allegiance by wing and bond type:

  • Facility services — bots and systems that monitor public harvest zones and keep concourses running. Security laser feedback is a known risk in watched rooms.
  • Wing / domain AIs — the Living AI roster above, elder and junior, attached to Laser, Lobby, Ops, Museum, Market, and Residences.
  • Residents — player-owned apartments and personal spaces. Ownership and keys follow the property code; this is not a formal faction badge. Opt-in sales surface on Player housing.
  • Faction vs friendship bonds — faction-leaning AIs privilege process and wing duty; friendship-leaning AIs privilege rapport and soft news. Both still use the same mail and terminal paths.

How you meet them

Sign in from the site nav or Enter, then open Story on arco.host (for example arco.host/s/rich/story/). From public rooms you can:

  • Use the HUD mail badge or a mail terminal — Living AI check inbound on a daily cadence.
  • Write to AI from a control-room terminal or Broadcast Write affordance when those surfaces are open.
  • Walk wing rooms — Lobby, Fabrication, residences, and planned Market / Museum / Ops nodes listed under Places & districts.
  • Follow Visit links from Yellow Pages into play rooms after sign-in.

Accounts, Directory profiles, and friends live on this site after login; interactive presence stays on arco.host. One login · up to three characters — see Systems · Presence & accounts.

Named NPCs

Named facility bots and deeper Living AI dossiers land here as they stabilize in-world. Player profiles stay under Residents and public /@handle pages — same login accounts; NPCs are not separate wiki users.

Deeper character pages will appear as more public rooms open.