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Districts

Named regions of Concordia / Section 0 — where Story opens today, where residences sit, and the wings players meet as the arcology fills in.

Section 0 (Concordia)

Humans call the first arcology Concordia; systems label it Section 0. Districts are named regions on the shared world plate — not separate servers. You walk between them through doors, elevators, and public concourses.

Laser District

The Laser District is the current Story / Play Now world. Enter through Enter or open arco.host/s/rich/story/ after you sign in. Early access covers Lobby, Fabrication Concourse, elevators, and the residence approaches south of Lobby.

  • Lobby — arrival floor; elevator banks; social gathering space.
  • Fabrication Concourse — fab / laser wing east of Lobby; KLIK’s manufacturing flavor.
  • Botworks Gallery — public gallery off the concourse; a short Start here walk.
  • Yellow Pages may list Laser District places — see Yellow Pages.

If a room looks stale after an update, hard-refresh the play page.

Residences

Apartment corridors and units — player homes, vacant shells, and keyed doors. Residences sit south of Lobby on the Story plate.

  • Hall A — primary residence wing in play; vacant shells can mint into owned units.
  • Hall B / Hall C — additional residence wings reserved for a later pass.
  • Ownership — one account · many characters; apartment keys follow the property code. Opt-in sell via in-game List → website Real Estate.
  • Door signs — an owner’s door sign or room bio can appear in the browser tab title when you enter that room.

Lobby / Foundry Concourse

Public arrival and social floor for Story. Elevator banks connect stacked floors; doors lead toward Fabrication, residences, and planned wings. Treat Lobby as the hub you learn first — Start Here’s short Lobby walk begins here.

Museum Archive

Gallery and culture wing for exhibits, archives, and quiet looking. Expect placards, curated rooms, and links into Yellow Pages or Directory when shows are listed. Deeper exhibit pages land in this wiki as those rooms open in play.

Ops

Operations and control surfaces — panels, terminals, and facility rooms that keep the arcology running. Players may meet ops flavor from the edge (watched harvest zones, facility bots). Full ops floors stay limited until those rooms are public.

Mail

Postal and terminal wing for in-world mail. Signed-in players also open Mail from the HUD ✉ badge or from mail terminals in public rooms. Guests are asked to use Account first. Mail is not a separate website inbox — it lives in play under your shared player login.

Market

Commerce wing north of Lobby (enter from the south vestibule when unlocked). Bzzt’s junior commerce flavor — margins, inventory, and connector costs. Early access may show locked planned nodes rather than empty errors; shops and player listings grow through Yellow Pages and in-world stalls.

District maps and per-district NPC dossiers — coming as rooms stabilize